I wasn't sure about the eyes myself, I thought they looked a bit "staring into your soul" so I released it under the pretext that people would tell me if they looked weird to them as well. (05-13-2020, 04:34 PM)e2zippo Wrote: Only thing that does looks a bit weird are the eyes, the original looks better, otherwise stellar work! To add insult to injury most of the special characters and symbols in the smaller letter textures are just a bunch of unrecognizable pixels so I wouldn't even know what they are supposed to be even when comparing them to my letter guide based on the biggest letters you can dumb. It would have been much easier if Retro did the coloring of the letters in-game via the game engine and not with separate textures, then each letter style would have needed only one texture. In the case of the letter issue I mentioned it's that there are hundreds if not thousands of textures for all the different letter sizes, styles and colors. The only ones trying to do a complete pack with new hand painted textures are the guys of the Metroid Prime Remastered project, and that is for Prime 1 only and years in the works. It's not harder than any other texture pack, it's just that there are three games in one in the Trilogy so of course someone would have to be extremely dedicated to do a pack covering all three games in their free time and without pay. (05-13-2020, 04:34 PM)e2zippo Wrote: Seems like the trilogy is a pain in the ass to work with, so kudos for finishing this! Updated unique lock-on reticle when targeting Rezbit's and possibly other enemies in standalone Metroid Prime 2 Updated Space Pirate turret HUD in Metroid Prime 2 Updated lots of missing text textures in all versions of Metroid Prime 2 due to updates to Bighead's Custom Texture Tool Updated some missing text textures in Metroid Prime 1 & 3 Updated Readme to include info about enabling the "Load Custom Textures" setting after installation Added missing textures for the PAL version of the Metroid Prime Trilogy Updated Wii Remote wrist strap warning for standalone Prime 3 and the Prime Trilogy Updated lots of exclusive texts of the NTSC standalone versions of Prime 1 and Prime 2 Updated intro logos in standalone Prime 1 and Prime 2 Updated Seeker Missile lock-on effect in standalone Metroid Prime 2 Initial sorting of text textures by game and game region Updated archive folder structure and install instructions for easier installation Updated a lot of exclusive texts for standalone Metroid Prime 3 Updated some main menu elements and texts for standalone games Moved Trilogy main menu text textures to "1 - HD Texts" folder Updated UI texts (can be found in "1 - HD Texts" folder) Minor fixes and adjustments to a few existing textures Added exclusive textures for the GameCube versions of Prime 1 and 2 ( buttons, lock on reticle, scan visors) HD Samus face texture now uses Prime 3 eye texture Updated map legend and Wiimote/Nunchuk textures that show when pressing 2 on the Metroid Prime 3 menu Updated all remaining items showing up in the Gunship Visor when picking them up with the ship grapple If you experience any issues with the pack please report them here in the forum thread. Metroid Prime 1 and 2 for the GameCube, Metroid Prime 3 and the Metroid Prime Trilogy for the WiiĪlso in this pack are some extra textures like a HD face texture for Prime 1&2 Samus, better Tallon IV space textures, keyboard and mouse buttons and a small crosshair for PrimeHack users and more. This texture pack works and is optimized for use with the PAL and NTSC versions of: Originally started in late 2017 I finally finished this texture pack when I was in the mood and re-played all three games again over the past few weeks, replacing textures that annoyed me whenever they showed up. The goal of this texture pack is to replace the most blurry and offensive low-res HUD textures in the Metroid Prime games that do not look good next to all the upscaled 3D elements with brand-new hand-drawn ones.
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